Sunday, August 19, 2018

Cardmaster v2.0 - A rework of my first class

Cardmaster 2.0

Back in December of 2015, I created and posted a class I called the Card Master, which was a class that aimed to evoke the feeling of both trading card games and card throwers like Gambit from X-Men and Twisted Fate from League of Legends.

The class got about 50 upvotes on /r/unearthedarcana. Although that isn't much nowadays, at the time it was a fair amount, and it became relatively popular as homebrew classes go. Probably more people discovered it when it was reposted on the dnd-5e-homebrew tumblr, where it got over 1,400 notes.

Over the years a fair number of people have messaged me about the possibility of updating the class—more people than any of my other homebrew—and now I've finally gotten around to doing so.

The class has been reworked from the ground up. The only things that stayed were the theme, the idea of drawing randomly to the determine the spells you can cast, and having card throw as powerful "basic attack." The parts of the previous design that made the class a caster focused on critical strikes were, for the most part, removed. Critical strikes as a spellcasting mechanic remained in only the Devil's Gambit subclass, the Divination option of the Deadly Dealer feature, and in the method of regaining your Card Tricks feature.

Design Notes:

This version of the cardmaster is still in development, and may therefore not be perfectly balanced. I've outlined below some of my reasoning for mechanical decisions I've made with the class, as well as some potentially concerning features:

Wednesday, August 8, 2018

Monster Module Release 2: A-C

Monster Module

After an overly long delay, I have finally released the next letter of the Monster Module: C. I've also added more monsters to A/B, as I've decided to include some more mythological creatures, rather than just variants on existing monsters. Some of the old monsters have been rebalanced to better fit their CR as well.

Also, now the credits section is fully sourced with links to all of the artists' artstations/deviantarts/websites. Just click on one of the artists' names on page 2, and you'll be linked to their site.

This pack is double the size of the last release, and now contains 55 monsters in total.

Saturday, March 25, 2017

Monster Module - Release 1: A-B

Monster Module

Here is the first iteration of a project I've been working on a bit: the Monster Module. Designed to go hand-in-hand with the official Monster Manual, this pack provides variations on the majority of creatures in the Monster Manual (Currently only from letters A-B, but eventually it should go from A-Z). There isn't an exact schedule for how I'll be releasing the pack, but it will probably be close to monthly updates. If everything goes as planned, this may even contain more creatures than the base Monster Manual. The Monster Manual has 23 monsters in the "A" and "B" sections, while the Monster Module has 29.

This pack currently includes...

- 29 monsters

- 5 monster variants

- 1 spell

Friday, March 3, 2017

Navigating the Blog

This blog is going to serve as a repository for all of my homebrew, so that anyone can quickly find something that I've made. There's not much else to it, at least for now.

If you want to look at anything I've brewed up, just use the links up above situated below the title image. Each page has links to all the homebrew that I've made for that respective category.

Some of these pages have homebrew that says (Needs Update) next to it. This means that the homebrew is either somewhat unbalanced or poorly designed in terms of flavor or visual design. While these pieces aren't unplayable, exercise caution when using them.

All other homebrew should be relatively balanced and up to par with my current standard. There may still be problems with these pieces, but they should be fairly good overall.